A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory’s foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises.
Customer Reviews
A very good book but dense:
This book was assigned for a graduate economics class I’m taking. It’s very good, very complete, introduces all of the important game theory concepts in a very sophisticated way and covers a lot of material, but it’s very dense, it doesn’t take a long time to explain things. It tell you how it is and moves on to the next topics. I like a lot of the examples, they’re entertaining, but they don’t do a lot of showing you how to solve games. For someone who is learning game theory for the first time, I liked a book that was used for teaching undergrads by Dixit and Skeath, I think it was called Games of Strategy. But for a more advanced coverage of the material, this book is very good.
good read for those interested:
This book is well organized in to the topics, one of the better books on game theory and explains it in a pretty easy to follow manner.
A Decent Survey:
This book is a decent alternative to the Gibbons text (which I personally prefer). You could say this book is much more comprehensive and much more mathematical than Gibbons, though. My own opinion is that much of the game theory as described in this book is not general audience and sometimes very tedious if you are only interested in theory and not so much interested in real analysis.
If you find Gibbons to be too easy or way below your level, this book is one option. The more ideal option, though, would just be to start reading academic papers - as you are obviously ready to do so. That way you could get the knowledge first hand and wouldn’t need to spend time on a very detailed second hand review of areas that may not be exactly what you are looking for.
Maybe for class but not for personal exploration…:
I agree with a previous review that this book is not good for individuals. Solutions to the excersizes are only available to educators. If the book is assigned for a class and the teacher has access to the solutions and can coach the student through the excersizes this is probably a great book because of it’s depth. It is probably also a good reference book for those already familar with the subject.
However if you are like me and were looking for a strong book that will help a motivated individual learn game theory this book is not for you. I have tried many of the excersizes and I am still not positive that I my answers are correct. The material in the book is very complex but accessible, that is not the problem. The problem is the lack of development because I can not go over my answers to the excersizes and see what I did right and what I did wrong…
An essential course in game theory.:
This was one of the first books I read in Game Theory, and definitely the hardest. Those who want a gentle introduction to the concepts of modern game theory might do better with a simpler text such as Gibbons. That said, there is no substitute for quality. The depth of analysis is entirely necessary to get to the meat of the theory.
Osborne and Rubinstein write extremely well, softening the blows of some of the more complicated concepts. Their own substantial publication records in the Game Theory literature do much to recommend their version of analysis over others.


