This ruling will generate new territory for the booming online game industry by attracting people seeking not only entertainment but also money. The South Korean cyber money -”Aden” - was traded at one million Aden for 8,000 SK won. The creation of online money is not a problem as long as the games are skill-games not affiliated with casino/ card games since it than becomes gambling which still is illegal in many countries.
“The ruling has brightened the future of the Korean game market,” said Prof. Chung Hae-sang at Dankuk University. “So far, the industry’s growth has been stalled by tough regulations.” (source: Korea Times)
TheĀ Game Development & Promotion Institute reported that in 2008, game-money trading, might have exceeded 1 trillion won. This recent ruling also paved the way to tax the profits from the trading of “cyber money” with 10 percent value added tax (VAT).

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